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   ..

   addustr.g

   app.g

   btn.g

   btnpic.g

   comp.g

   ctrl.g

   ctrlci.g

   dialogs.g

   dlgbtns.g

   edit.g

   events.g

   fonts.g

   form.g

   gray.g

   grey.g

   header.g

   images.g

   label.g

   labeled.g

   locustr.g

   menu.g

   panel.g

   picture.g

   styles.g

   tab.g

   tabitem.g

   tabpage.g

   timer.g

   toolbar.g

   tray.g

   url.g

   vis.g

   viswin.g

Данный проект закрыт! Создан новый скриптовый язык с тем же именем. Всё доступно на GitHub.
Также попробуйте нашу open source кроссплатформенную программу для создания и управления скриптами.

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Инсталлятор CreateInstall
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source\lib\vis\grey.g
  1 
  2 type RGBQUAD {
  3   ubyte rgbBlue 
  4   ubyte rgbGreen 
  5   ubyte rgbRed 
  6   ubyte rgbReserved 
  7 }
  8 
  9 type PALETTEENTRY { 
 10   ubyte peRed 
 11   ubyte peGreen 
 12   ubyte peBlue 
 13   ubyte peFlags 
 14 } 
 15 
 16 type BITMAPINFOHEADER {
 17   uint  bmiSize 
 18   int   bmiWidth 
 19   int   bmiHeight 
 20   short bmiPlanes 
 21   short bmiBitCount 
 22   uint  bmiCompression 
 23   uint  bmiSizeImage 
 24   int   bmiXPelsPerMeter 
 25   int   bmiYPelsPerMeter 
 26   uint  bmiClrUsed 
 27   uint  bmiClrImportant 
 28 }    
 29 
 30 type BITMAPINFO { 
 31   BITMAPINFOHEADER bmiHeader 
 32   RGBQUAD          bmiColors 
 33 } 
 34 
 35 type LOGPALETTE { 
 36   short         palVersion 
 37   short         palNumEntries 
 38   PALETTEENTRY palPalEntry 
 39 }  
 40 
 41 
 42 type DIBSECTION { 
 43   BITMAP            dsBm 
 44   BITMAPINFOHEADER  dsBmih 
 45   uint              dsBitfields[3] 
 46   uint              dshSection 
 47   uint              dsOffset 
 48 } 
 49 
 50 define {
 51    PC_NOCOLLAPSE = 0x04
 52    
 53    BI_RGB       = 0
 54    BI_RLE8      = 1
 55    BI_RLE4      = 2
 56    BI_BITFIELDS = 3
 57    BI_JPEG      = 4
 58    BI_PNG       = 5
 59    
 60    DIB_RGB_COLORS   = 0
 61    DIB_PAL_COLORS   = 1
 62 
 63 
 64    GMEM_MOVEABLE  = 0x0002
 65    GMEM_ZEROINIT  = 0x0040
 66 }
 67 
 68 import "gdi32.dll"
 69 {
 70    uint CreatePalette( LOGPALETTE )
 71    uint SelectPalette( uint, uint, uint )
 72    uint RealizePalette( uint )
 73    int GetDIBits( uint, uint, uint, uint, uint, BITMAPINFO, uint )
 74    int StretchDIBits( uint, int, int, int, int, int, int, int, int, uint, BITMAPINFO, uint, int )
 75    uint CreateDIBitmap( uint, BITMAPINFOHEADER, uint, uint, BITMAPINFO, uint )
 76    uint MaskBlt( uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint )
 77    
 78 }
 79 
 80 import "kernel32.dll"
 81 {
 82    uint GlobalAlloc( uint, uint )
 83    uint GlobalFree( uint )
 84    uint GlobalLock( uint )
 85    uint GlobalUnlock( uint )   
 86 
 87 }
 88 
 89 func uint PaletteFromDIB( BITMAPINFO bmi )
 90 {
 91    LOGPALETTE    lp
 92    uint   i, p
 93    ubyte  tmp
 94 
 95    lp.palVersion = 0x300
 96    lp.palNumEntries = 256   
 97    mcopy( &lp.palPalEntry, &bmi.bmiColors, 4 * 256 )
 98    fornum i, 256
 99    {
100       p as ( &lp.palPalEntry + i * 4 )->PALETTEENTRY
101       tmp = p.peBlue
102       p.peBlue = p.peRed
103       p.peRed = tmp
104       p.peFlags = $PC_NOCOLLAPSE      
105    }
106    return CreatePalette(lp)
107 }
108 
109 func int BytesPerScanLine( int PixelsPerScanline BitsPerPixel Alignment )
110 {
111    uint res
112    Alignment--
113    res = ((PixelsPerScanline * BitsPerPixel) + Alignment) & ~Alignment
114    res = res >> 4
115    return res
116 }
117 
118 func uint InitializebmiHeader( uint Bitmap, BITMAPINFOHEADER BIH, int colors )
119 {
120    DIBSECTION DS
121    int        Bytes
122    
123    DS.dsBmih.bmiSize = 0
124    Bytes = GetObject(Bitmap, sizeof( DIBSECTION ), &DS )
125    if !Bytes  
126    {
127       //print( "error\n" )
128       return 0 //Error
129    }
130    elif Bytes >= (sizeof( BITMAP ) + sizeof( BITMAPINFOHEADER )) &&
131         DS.dsBmih.bmiSize >= sizeof( BITMAPINFOHEADER ) 
132    {
133       mcopy( &BIH, &DS.dsBmih, sizeof( BITMAPINFOHEADER ) )
134    }
135    else
136    {      
137       mzero( &BIH, sizeof( BITMAPINFOHEADER ))     
138       BIH.bmiSize = sizeof( BITMAPINFOHEADER )
139       BIH.bmiWidth = DS.dsBm.bmWidth
140       BIH.bmiHeight = DS.dsBm.bmHeight
141    }
142    if colors == 2 
143    {
144       BIH.bmiBitCount = 1
145    }
146    elif colors >= 3 && colors <= 16
147    {
148       BIH.bmiBitCount = 4
149       BIH.bmiClrUsed = colors
150    }
151    elif colors >= 17 && colors <= 256
152    {      
153       BIH.bmiBitCount = 8
154       BIH.bmiClrUsed = colors
155    }      
156    else
157    {
158       BIH.bmiBitCount = DS.dsBm.bmBitsPixel * DS.dsBm.bmPlanes
159       
160    }   
161    BIH.bmiPlanes = 1
162    if BIH.bmiClrImportant > BIH.bmiClrUsed 
163    {
164       BIH.bmiClrImportant = BIH.bmiClrUsed
165    }
166    if !BIH.bmiSizeImage 
167    { 
168       BIH.bmiSizeImage = BytesPerScanLine( BIH.bmiWidth, BIH.bmiBitCount, 32 ) *
169           ?( BIH.bmiHeight < 0, -BIH.bmiHeight,  BIH.bmiHeight )          
170    }
171    return 1
172 }
173 
174 func GetDIBSizes( uint Bitmap, uint pInfoHeaderSize pImageSize, int Colors )
175 {
176    BITMAPINFOHEADER BIH
177    InitializebmiHeader(Bitmap, BIH, Colors)
178    if BIH.bmiBitCount > 8 
179    {
180        pInfoHeaderSize->uint = sizeof(BITMAPINFOHEADER)
181        if BIH.bmiCompression & $BI_BITFIELDS : pInfoHeaderSize->uint += 12
182    }
183    elif !BIH.bmiClrUsed
184    {
185       pInfoHeaderSize->uint = sizeof(BITMAPINFOHEADER) + 4 * ( BIH.bmiBitCount << 1 )
186    }
187    else
188    {
189       pInfoHeaderSize->uint = sizeof(BITMAPINFOHEADER) + 4 * BIH.bmiClrUsed
190    }
191    pImageSize->uint = BIH.bmiSizeImage
192 }
193 
194 func uint FiddleBitmap( uint DC, uint Bitmap, int Width Height)
195 {
196    uint bmiSize = sizeof(BITMAPINFO) + 4 * 255
197    uint hbmi
198    //BITMAPINFO bmi
199    uint bmi
200    uint Pixels, hPixels
201    uint InfoSize
202    uint ADC
203    uint OldPalette, Palette
204    uint i
205    uint Red, Green, Blue, Grey
206 
207  hbmi = GlobalAlloc( $GMEM_MOVEABLE | $GMEM_ZEROINIT, bmiSize )
208 
209  bmi as GlobalLock( hbmi )->BITMAPINFO
210 
211 //GetMem(bmi, bmiSize)
212 //меняем таблицу цветов - ПРИМЕЧАНИЕ: она использует 256 цветов DIB  
213 //  FillChar( &bmi^, bmiSize, 0)
214   with bmi.bmiHeader 
215   {
216     .bmiSize = sizeof( BITMAPINFOHEADER )
217     .bmiWidth = Width
218     .bmiHeight = Height
219     .bmiPlanes = 1
220     .bmiBitCount = 8
221     .bmiCompression = $BI_RGB
222     .bmiClrUsed = 256
223     .bmiClrImportant = 256
224   
225     GetDIBSizes( Bitmap, &InfoSize, &.bmiSizeImage, 0 )   
226     
227   
228     //распределяем место для пикселей 
229     hPixels = GlobalAlloc( $GMEM_MOVEABLE, .bmiSizeImage/*  + sizeof(BITMAPINFO)*/ )
230     
231     Pixels = GlobalLock( hPixels )    
232    
233       // получаем пиксели DIB 
234    ADC = GetDC(0)
235    //ADC = CreateCompatibleDC(0)
236    
237    //SelectObject( ADC, Bitmap )
238    //CreateCompatibleBitmap( ADC, 16, 16 )
239    //DIBSECTION xbi
240    //mcopy( Pixels, &bmi, sizeof(BITMAPINFO) )
241       //uint r = GetObject( Bitmap,  sizeof( DIBSECTION ), &xbi ) 
242    //uint pal = PaletteFromDIB( xbi.dsBm )
243    //print( " \(r) pal =\(pal )\n" )
244    OldPalette = SelectPalette(ADC,GetStockObject(15), 0 )   
245    RealizePalette(ADC)
246    GetDIBits(ADC, Bitmap, 0, .bmiHeight, Pixels, bmi, $DIB_RGB_COLORS )
247    
248    SelectPalette(ADC, OldPalette, 1)
249    
250    ReleaseDC(0, ADC)
251        
252 
253       
254       //теперь изменяем таблицу цветов      
255       fornum i = 0, 256
256       { 
257       
258          uint c as ( &bmi.bmiColors + sizeof(RGBQUAD) * i )->RGBQUAD
259           
260          Red  = c.rgbRed 
261          Green = c.rgbGreen
262          Blue  = c.rgbBlue
263          //Серое с подсветкой
264          /*Grey = min( 0xFF, ( Red + Green + Blue ) / 3 + 60 ) 
265          c.rgbRed = Grey 
266          c.rgbGreen = Grey  
267          c.rgbBlue = Grey*/
268           
269          //Понижение контрастности           
270          Grey = 0x120//min( 0xFF, ( Red + Green + Blue ) / 3 + 150 ) 
271          c.rgbRed = min( 0xDD,( Grey + c.rgbRed )/2)
272          c.rgbGreen = min( 0xDD,( Grey +  c.rgbGreen )/2) 
273          c.rgbBlue = min( 0xDD,( Grey + c.rgbBlue )/2)//min( 0xFF, Grey + 50 )
274          
275 //       //Подсветка
276          /*Grey = 0x50//min( 0xFF, ( Red + Green + Blue ) / 3 + 150 ) 
277          c.rgbRed = min( 0xFF, c.rgbRed*15/10)
278          c.rgbGreen = min( 0xFF, c.rgbGreen*15/10) 
279          c.rgbBlue = min( 0xFF, c.rgbBlue*15/10)//min( 0xFF, Grey + 50 )*/
280       }
281       //создаем палитру на основе новой таблицы цветов
282    Palette = PaletteFromDIB(bmi)
283    OldPalette = SelectPalette(DC, Palette, 0)
284 
285    RealizePalette(DC)
286  
287    StretchDIBits(DC, 0, 0, .bmiWidth, .bmiHeight, 0, 0,
288          .bmiWidth, .bmiHeight,
289          Pixels, bmi, $DIB_RGB_COLORS, $SRCCOPY)
290    }   
291    SelectPalette(DC, OldPalette, 1)
292    GlobalUnlock( hPixels )
293    GlobalFree( hPixels)
294    GlobalUnlock( hbmi )
295 
296    GlobalFree( hbmi)  
297   return 0
298 }
299 
300 
301 /*const
302   LogPaletteSize = sizeof(TLogPalette) + sizeof(TPaletteEntry) * 255*/
303 func uint BitmapColorsToGrey( uint hBitMap, uint hMask, int Width Height )
304 {
305   uint DC, MDC 
306   uint hOldDC
307   uint hOldMDC
308 
309   DC = CreateCompatibleDC(0)
310   hOldDC = SelectObject( DC, hBitMap )  
311   FiddleBitmap( DC, hBitMap, Width, Height ) 
312   
313   MDC = CreateCompatibleDC(0)
314   hOldMDC = SelectObject( MDC, hMask )
315   //uint NDC = CreateCompatibleDC(NDC) 
316   //hNew = CreateCompatibleBitmap( DC, Width, Height ) 
317   //hOld = SelectObject( NDC, hNew )
318   //BitBlt( NDC, 0, 0, Width, Height, MDC, 0, 0,  $NOTSRCCOPY )
319   BitBlt( DC, 0, 0, Width, Height, MDC, 0, 0,  0x22 << 16/*$SRCAND*/ )
320   SelectObject( MDC, hOldMDC )  
321   DeleteDC( MDC )
322   SelectObject( DC, hOldDC )
323   DeleteDC( DC )  
324   return 0
325 }
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